And Then There Was Progress.
April 15, 2012
I have been enjoying my work in SuperCollider. It is always exhilarating and frustrating (re-)learning a new programming environment. It did inspire some different perspectives and it helping me push forward on a new instrument (not sure what it will be called, it is a hybrid of my Essence Synth meets what I have been calling Re-J [see next weeks post for more info on that]. I was saved by the implementation of some good resonate filters, what a simple solution. The spectral analysis is pretty strong and the re-synthesis has been reworked.
The current workings of the instrument is an implementation of real-time spectral analysis and resynthesis and manipulation with 2 Thrustmaster Joysticks. I have really hit some wall while working through this instrument. It has been a real struggle to find some working processes that are pushing myself into some new territories. I have found it too easy not to delve deeper and change directions. I still think the final product will be too similar to some other software i have written, but I do find the method of working with real-time sampling and the interfacing very exciting.
This is next weeks topic, the idea of the Re-J.
The Joy of Failure, Again!
April 8, 2012
Well, back at the drawing board. I have been working on a new instrument for a couple months now with no success. I seem to keep coming back to the same processes and developing them. I am in the mood for a change and perhaps SuperCollider3 will be it. I am digging back in hoping that a fresh start and a different approach will help bring about some inspiration. The Essence Synth has come to a halt. I have the programming done, but it does not work as I had hoped. I have a few more tricks up my sleeve, but the additive synth engine (which I have been working on for almost 10 years now) is starting to wear thin on me. I am a believer in long term development, but I am hoping to move my development ahead by working in a different environment for a while. I have to admit that the first few examples that I have worked on in SC3 sound good. Is this because they are sound focused not process focused? This seems to be a big difference between the two. PD tutorials focus on control operations from the beginning and SC on sound, perhaps the solution is in a melding of the two over OSC.
Will get to programming and see how it all works out.
Documentation Project is Lifting Off!
April 1, 2012
I have finally uploaded the fist section of a long postponed documentation project. It has been agony trying to figure out how to put it all in a nice package that at least starts to make sense, and I am happy that is is started. The first section is on my Bell Granular Synthesis method. Please go take a look.
The next step in the process is more information on the Strombaphone, instrument design and approaches on notation. Stay tuned.
Here we go!
March 26, 2012
Okay, okay, okay, I will start a blog! I have always been up for websites but been scared of the blog, but I will give into the vanity and spend lots of time writing about myself and commenting on the world. Of course, I do believe I am the best person for the job. I do of course welcome other people to write kind things about me.
So stay tuned for updates here every week! That’s right, I am going to make this a part of my weekly process. I am looking at public reflections about composition, instrument design (software and hardware), performing and of course monkeyFist! My on-going collaborative project with John Stewart Jackson and Heidi Nicole Stoeckley.
Welcome! and enjoy. Keep posted for updates on projects as well
